Riven - Prison Island
Riven - Prison Island

On Prison Island, my responsibilities centered around constructing the front structures area, including the walkways that lead through this atmospheric space. Additionally, I crafted two key props that play an integral role in the environment and gameplay.
The first was the prison cot, designed as a stark yet almost beautiful resting place for Catherine. This prop was a creative exploration of patterns and textures, shaped to appear old, weathered, and slightly uncomfortable, yet imbued with a sense of elegance and character.
The second major prop was the sound dial puzzle device, which grants access to the prison elevator. This intricate piece required careful attention to detail, as it is a functional and interactive object central to the player’s experience. Ensuring both aesthetic appeal and practical usability was key in its design.

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